'Spork' multi-platform image compression and optimization tool, written in Python. Named after the Spark AR software suite that benefited most from its optimizations, and prompted its creation.
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_ _ _ _ | | | | | | | | |__ ___| | | ___ | | | _ \ / _ \ | |/ _ \ |_| | | | | __/ | | (_) | _ |_| |_|\___|_|_|\___/ (_) i am a generalist developer with a passion for engineering software and graphics. professionally, the majority of my work has been in: shader authoring, content creation in game engines and web3d, asset optimization and pipelines, and time-saving utility software. my free videogame mods have over a million downloads. feel free to contact me for any reason.
╭───────────────╮ │ │ │ projects │ │ │ ╰───────────────╯
╭───────────────╮ │ │ │ contact me │ │ │ ╰───────────────╯
email me at simonuleners@gmail.com
click and drag to pan w,a,s,d to move
╭───────────────╮ │ │ │ return │ │ │ ╰───────────────╯
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'Spork' multi-platform image compression and optimization tool, written in Python. Named after the Spark AR software suite that benefited most from its optimizations, and prompted its creation.
C++ fully offline LLM agent in active development, utilizing llama.cpp for inference on the GPU with CUDA acceleration while TTS is generated on multiple CPU threads via Piper. The aim of this project is mainly to reduce delay between user input and LLM response by using pre-processing and hardware acceleration wherever possible, so that LLM utility in a desktop environment is fast and effective without relying on API calls to external, paid services. I mostly use it to abstract local command-line tools to plain english input, with plans to expand utility in the future.
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'Active Humans' mod for 'People Playground'. Addressed the most common request from the communtity (and myself) by making humanoids reactive to their environment and controllable by the player. At the time, the mod API was very limited and I had to decompile the game and use native functions in order to get desired results.
https://steamcommunity.com/sharedfiles/filedetails/?id=2163278857
'Cat Yoshi' mod for 'Super Smash Bros. Melee'. Model and textures extracted from another Nintendo game, 'Catz', though greatly modified to match Yoshi's silhouette and rig. This was a significant technical hurdle because of the 2001 game's esoteric file formats and specification demands for content to even load on the console.
https://ssbmtextures.com/characters/cat-yoshi/